Testimonials

See what Pennsylvania educators are saying about how Eduspire's courses for teachers helped them integrate practical, contemporary technology into their K-12 classrooms. Take a look at some of the examples of how our courses have helped educators like you, or see more specific examples by completing the filter below!

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I plan on creating a Makerspace and incorporating more STEAM into my curriculum.

— M. B., STEAM

The volume of resources brought to our attention and made available to me.

— M. B., STEAM

I felt this course was a worthwhile learning experience for the direction I want to go in with incorporating STEAM into my curriculum.

— M. B., STEAM

This course is helpful on both a professional and personal level. One of the best courses I have taken thus far.

— M. H., Mindful Classroom

I will definitely be implementing what I have learned into my classroom!

— K. R., Digital Portfolios

Great course - I learned a lot that I hope to continue to implement into my primary classroom

— K. R., Digital Portfolios

I plan on creating more instructional videos in the future and possibly try out a flipped class.

— G. D., Digital Information

Learning about creative commons, google advanced features & creating an instructional video for my students.

— G. D., Digital Information

This course is valuable and should be a requirement for all degrees.

— G. D., Digital Information

The course provided so insight into using and vetting internet sources.

— C. K., Digital Information

I will be taking lots of the resources back to class and colleagues

— K. S., iPads in Education

I learned a lot that I can take back to the classroom. I liked the zoom sessions because it made an online class seem more interactive

— K. S., iPads in Education

I am really going to add more gaming features since students tend to excel with that format.

— A. G., Gamification

Showing all the different ways you can gamify a class was the most valuable in my mind. Also, finding additional resources that I can use in my own classroom.

— A. G., Gamification

This course really opened my eyes and made me think differently about my own classes. I actually have more gaming in my class than what I thought, because my mindset was based on me just playing video games.

— A. G., Gamification
1426 to 1440 of Total 4691 Records
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