Testimonials
See what Pennsylvania educators are saying about how Eduspire's courses for teachers helped them integrate practical, contemporary technology into their K-12 classrooms. Take a look at some of the examples of how our courses have helped educators like you, or see more specific examples by completing the filter below!
I plan on creating a Makerspace and incorporating more STEAM into my curriculum.
— M. B., STEAMThe volume of resources brought to our attention and made available to me.
— M. B., STEAMI felt this course was a worthwhile learning experience for the direction I want to go in with incorporating STEAM into my curriculum.
— M. B., STEAMThis course is helpful on both a professional and personal level. One of the best courses I have taken thus far.
— M. H., Mindful ClassroomI will definitely be implementing what I have learned into my classroom!
— K. R., Digital PortfoliosGreat course - I learned a lot that I hope to continue to implement into my primary classroom
— K. R., Digital PortfoliosI plan on creating more instructional videos in the future and possibly try out a flipped class.
— G. D., Digital InformationLearning about creative commons, google advanced features & creating an instructional video for my students.
— G. D., Digital InformationThis course is valuable and should be a requirement for all degrees.
— G. D., Digital InformationThe course provided so insight into using and vetting internet sources.
— C. K., Digital InformationI will be taking lots of the resources back to class and colleagues
— K. S., iPads in EducationI learned a lot that I can take back to the classroom. I liked the zoom sessions because it made an online class seem more interactive
— K. S., iPads in EducationI am really going to add more gaming features since students tend to excel with that format.
— A. G., GamificationShowing all the different ways you can gamify a class was the most valuable in my mind. Also, finding additional resources that I can use in my own classroom.
— A. G., GamificationThis course really opened my eyes and made me think differently about my own classes. I actually have more gaming in my class than what I thought, because my mindset was based on me just playing video games.
— A. G., Gamification
