EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
This course really opened my eyes and made me think differently about my own classes. I actually have more gaming in my class than what I thought, because my mindset was based on me just playing video games.A.G., Social Studies Teacher
I plan to gamify my course next year.M.W.
It was interesting to learn about game mechanics and see how these can be leveraged in the classroom.J.S., Elementary Teacher
The course helped me understand what gamification is really about. I developed an better understanding of why it works, how it works, and how to implement. Walking away from this course ready to gamify.M.L., Social Studies Teacher
I enjoyed learning new technologies to incorporate gaming into my own classroom.A.B., Language Arts Teacher
I loved the course content. The amount of work was on par with what I expected...not too much and not too little. Course readings were lengthy enough to get the information without being too time consuming.M.F., Tech Specialist
Really enjoyed this course. It provided me with fun and innovative methods and strategies for motivating and engaging the learners to interact with the content I teach in my courses.J.B.
Great info and practical use!M.P., Social Studies Teacher
I'm going to try out some gamification next year using Classcraft.A.W., Math Teacher
Love the resources and modules that the professor had us complete. The modules opened my eyes to new ways to use gamification in my own classroom and also added new tools to my tool belt that I can use with my students.C.K., Science Teacher
Gamifying my whole course!M.P., Social Studies Teacher
I plan to be more cognizant of how I use gamification strategies in the classroom.J.S., Elementary Teacher
Gave me the confidence I needed to jump into gamification.M.W.
Ability to connect to my own classroomM.P., Social Studies Teacher
Really helped me understand today's perception of gamesR.P., Math Teacher
|Location||Course Start Date||Registration Deadline||Sem|
|Online||Sep 08, 2020 9:12 AM||Aug 27, 2020 9:12 AM||Fall|