EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
Ability to connect to my own classroomM.P., Social Studies Teacher
Made me stop and think how to make learning more game like and fun for students.N.M., Elementary Teacher
The most valuable part for me was learning how I could make learning fun in a subject that typically isn't viewed as fun to learn.J.B.
Gamifying my whole course!M.P., Social Studies Teacher
I liked all the resources we used to learn about he content.B.G.
I plan to gamify my course next year.M.W.
The course was very informative and gave great examples of ways to gamify lessons with technologyT.R., Science Teacher
I enjoyed learning new technologies to incorporate gaming into my own classroom.A.B., Language Arts Teacher
I feel that it will have a great impact on my future classroom instruction in a very positive manner.J.B.
I am really going to add more gaming features since students tend to excel with that format.A.G., Social Studies Teacher
I really enjoyed this class. I love how we were assigned readings but also allowed to research on our own a really tailor the content of this class to our teaching situation.N.D.
This course really opened my eyes and made me think differently about my own classes. I actually have more gaming in my class than what I thought, because my mindset was based on me just playing video games.A.G., Social Studies Teacher
Gave me the confidence I needed to jump into gamification.M.W.
The most valuable part was doing my own research for each module. It was nice being given the freedom to research what interested me while being guided by the topics of each module.J.S., Elementary Teacher
I plan on changing some of my units to incorporate more of a gaming perspective.R.P., Math Teacher
|Location||Course Start Date||Registration Deadline||Sem|
|Online||Feb 28, 2022 9:12 AM||Feb 17, 2022 9:12 AM||Spring|