EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
Loved this course- content was great and even using some gaming strategies in class and so far the kids love it.S.B.
The most valuable part was doing my own research for each module. It was nice being given the freedom to research what interested me while being guided by the topics of each module.J.S., Elementary Teacher
Really helped me understand today's perception of gamesR.P., Math Teacher
I really enjoyed learning new gaming techniques to utilize in my classroom.A.B., Language Arts Teacher
I enjoyed learning new technologies to incorporate gaming into my own classroom.A.B., Language Arts Teacher
I liked all the resources we used to learn about he content.B.G.
I plan to be more cognizant of how I use gamification strategies in the classroom.J.S., Elementary Teacher
I am really going to add more gaming features since students tend to excel with that format.A.G., Social Studies Teacher
I enjoyed game based design so I enrolled in this - I enjoyed this class as wellM.J.
I plan on changing some of my units to incorporate more of a gaming perspective.R.P., Math Teacher
The course was very informative and gave great examples of ways to gamify lessons with technologyT.R., Science Teacher
Gave me the confidence I needed to jump into gamification.M.W.
Showing all the different ways you can gamify a class was the most valuable in my mind. Also, finding additional resources that I can use in my own classroom.A.G., Social Studies Teacher
I will use this information until I retire.M.L., Social Studies Teacher
The course helped me understand what gamification is really about. I developed an better understanding of why it works, how it works, and how to implement. Walking away from this course ready to gamify.M.L., Social Studies Teacher
|Location||Course Start Date||Registration Deadline||Sem|
|Online||Jul 14, 2019 9:12 AM||Jul 04, 2019 9:12 AM||Summer|