EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
I plan on changing some of my units to incorporate more of a gaming perspective.R.P., Math Teacher
Loved this course- content was great and even using some gaming strategies in class and so far the kids love it.S.B.
Great info and practical use!M.P., Social Studies Teacher
Made me stop and think how to make learning more game like and fun for students.N.M., Elementary Teacher
This course really opened my eyes and made me think differently about my own classes. I actually have more gaming in my class than what I thought, because my mindset was based on me just playing video games.A.G., Social Studies Teacher
The different gamification strategies like Breakout EDU, and the gamification platforms, like Classcraft covered in the class.J.H., Social Studies Teacher
Gave me the confidence I needed to jump into gamification.M.W.
I really enjoyed learning new gaming techniques to utilize in my classroom.A.B., Language Arts Teacher
I plan to be more cognizant of how I use gamification strategies in the classroom.J.S., Elementary Teacher
Ability to connect to my own classroomM.P., Social Studies Teacher
I really enjoyed this class. I love how we were assigned readings but also allowed to research on our own a really tailor the content of this class to our teaching situation.N.D.
Informative and interesting course.J.H., Social Studies Teacher
I plan to gamify my course next year.M.W.
I enjoyed learning new technologies to incorporate gaming into my own classroom.A.B., Language Arts Teacher
The most valuable part was doing my own research for each module. It was nice being given the freedom to research what interested me while being guided by the topics of each module.J.S., Elementary Teacher
|Location||Course Start Date||Registration Deadline||Sem|
|Online||Mar 22, 2021 9:12 AM||Mar 11, 2021 9:12 AM||Spring|