EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
Informative and interesting course.J.H., Social Studies Teacher
The most valuable part for me was learning how I could make learning fun in a subject that typically isn't viewed as fun to learn.J.B.
It was enjoyable and I took a lot away from it.A.W., Math Teacher
Gamifying my whole course!M.P., Social Studies Teacher
This course really opened my eyes and made me think differently about my own classes. I actually have more gaming in my class than what I thought, because my mindset was based on me just playing video games.A.G., Social Studies Teacher
I plan to gamify my course next year.M.W.
I really enjoyed learning new gaming techniques to utilize in my classroom.A.B., Language Arts Teacher
I loved the course content. The amount of work was on par with what I expected...not too much and not too little. Course readings were lengthy enough to get the information without being too time consuming.M.F., Tech Specialist
I really liked the research part of the course. It allowed me to research what was useful to me in my classroom and to reflect upon what I read.M.W., Language Arts Teacher
The different gamification strategies like Breakout EDU, and the gamification platforms, like Classcraft covered in the class.J.H., Social Studies Teacher
The course helped me understand what gamification is really about. I developed an better understanding of why it works, how it works, and how to implement. Walking away from this course ready to gamify.M.L., Social Studies Teacher
I enjoyed learning new technologies to incorporate gaming into my own classroom.A.B., Language Arts Teacher
Loved this course- content was great and even using some gaming strategies in class and so far the kids love it.S.B.
I am really going to add more gaming features since students tend to excel with that format.A.G., Social Studies Teacher
Showing all the different ways you can gamify a class was the most valuable in my mind. Also, finding additional resources that I can use in my own classroom.A.G., Social Studies Teacher
|Location||Course Start Date||Registration Deadline||Sem|
|Online||Feb 22, 2020 9:12 AM||Feb 12, 2020 9:12 AM||Spring|