EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
I feel that it will have a great impact on my future classroom instruction in a very positive manner.J.B.
The most valuable part for me was learning how I could make learning fun in a subject that typically isn't viewed as fun to learn.J.B.
Really enjoyed this course. It provided me with fun and innovative methods and strategies for motivating and engaging the learners to interact with the content I teach in my courses.J.B.
I will think differently when designing lessons.N.D.
I really enjoyed this class. I love how we were assigned readings but also allowed to research on our own a really tailor the content of this class to our teaching situation.N.D.
I am really going to add more gaming features since students tend to excel with that format.A.G., Social Studies Teacher
Showing all the different ways you can gamify a class was the most valuable in my mind. Also, finding additional resources that I can use in my own classroom.A.G., Social Studies Teacher
This course really opened my eyes and made me think differently about my own classes. I actually have more gaming in my class than what I thought, because my mindset was based on me just playing video games.A.G., Social Studies Teacher
I plan on changing some of my units to incorporate more of a gaming perspective.R.P., Math Teacher
Really helped me understand today's perception of gamesR.P., Math Teacher
I loved the course content. The amount of work was on par with what I expected...not too much and not too little. Course readings were lengthy enough to get the information without being too time consuming.M.F., Tech Specialist
I'm going to try out some gamification next year using Classcraft.A.B., Math Teacher
It was enjoyable and I took a lot away from it.A.B., Math Teacher
I enjoyed learning new technologies to incorporate gaming into my own classroom.A.B., Language Arts Teacher
I really enjoyed learning new gaming techniques to utilize in my classroom.A.B., Language Arts Teacher
|Course Start Date
|Jun 17, 2024 9:12 AM
|Jun 06, 2024 9:12 AM