EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
The most valuable part for me was learning how I could make learning fun in a subject that typically isn't viewed as fun to learn.J.B.
I plan on gamifying my 7th grade classes this year.J.H., Social Studies Teacher
I really enjoyed learning new gaming techniques to utilize in my classroom.A.B., Language Arts Teacher
I loved the course content. The amount of work was on par with what I expected...not too much and not too little. Course readings were lengthy enough to get the information without being too time consuming.M.F., Tech Specialist
The course helped me understand what gamification is really about. I developed an better understanding of why it works, how it works, and how to implement. Walking away from this course ready to gamify.M.L., Social Studies Teacher
Gave me the confidence I needed to jump into gamification.M.W.
I'm going to try out some gamification next year using Classcraft.A.W., Math Teacher
I liked all the resources we used to learn about he content.B.G.
The course was very informative and gave great examples of ways to gamify lessons with technologyT.R., Science Teacher
I will use this information until I retire.M.L., Social Studies Teacher
It was enjoyable and I took a lot away from it.A.W., Math Teacher
Great info and practical use!M.P., Social Studies Teacher
Great course with great informationG.S., Tech Specialist
The different gamification strategies like Breakout EDU, and the gamification platforms, like Classcraft covered in the class.J.H., Social Studies Teacher
The most valuable part was doing my own research for each module. It was nice being given the freedom to research what interested me while being guided by the topics of each module.J.S., Elementary Teacher