EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
The course helped me understand what gamification is really about. I developed an better understanding of why it works, how it works, and how to implement. Walking away from this course ready to gamify.M.L., Social Studies Teacher
Ability to connect to my own classroomM.P., Social Studies Teacher
The most valuable part was doing my own research for each module. It was nice being given the freedom to research what interested me while being guided by the topics of each module.J.S., Elementary Teacher
Love the resources and modules that the professor had us complete. The modules opened my eyes to new ways to use gamification in my own classroom and also added new tools to my tool belt that I can use with my students.C.K., Science Teacher
Made me stop and think how to make learning more game like and fun for students.N.M., Elementary Teacher
Great info and practical use!M.P., Social Studies Teacher
Great course with great informationG.S., Tech Specialist
I plan on changing some of my units to incorporate more of a gaming perspective.R.P., Math Teacher
I enjoyed learning new technologies to incorporate gaming into my own classroom.A.B., Language Arts Teacher
The different gamification strategies like Breakout EDU, and the gamification platforms, like Classcraft covered in the class.J.H., Social Studies Teacher
I really enjoyed learning new gaming techniques to utilize in my classroom.A.B., Language Arts Teacher
Gave me the confidence I needed to jump into gamification.M.W.
It was interesting to learn about game mechanics and see how these can be leveraged in the classroom.J.S., Elementary Teacher
Showing all the different ways you can gamify a class was the most valuable in my mind. Also, finding additional resources that I can use in my own classroom.A.G., Social Studies Teacher
I plan on gamifying my 7th grade classes this year.J.H., Social Studies Teacher
|Location||Course Start Date||Registration Deadline||Sem|
|Online||Apr 05, 2019 9:12 AM||Mar 26, 2019 9:12 AM||Spring|