EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
I liked all the resources we used to learn about he content.B.G.
I feel that it will have a great impact on my future classroom instruction in a very positive manner.J.B.
Made me stop and think how to make learning more game like and fun for students.N.M., Elementary Teacher
I enjoyed game based design so I enrolled in this - I enjoyed this class as wellM.J.
I loved the course content. The amount of work was on par with what I expected...not too much and not too little. Course readings were lengthy enough to get the information without being too time consuming.M.F., Tech Specialist
Great course with great informationG.S., Tech Specialist
The course helped me understand what gamification is really about. I developed an better understanding of why it works, how it works, and how to implement. Walking away from this course ready to gamify.M.L., Social Studies Teacher
I will use this information until I retire.M.L., Social Studies Teacher
I really liked the research part of the course. It allowed me to research what was useful to me in my classroom and to reflect upon what I read.M.W., Language Arts Teacher
I really enjoyed this course.S.R., Math Teacher
It was interesting to learn about game mechanics and see how these can be leveraged in the classroom.J.S., Elementary Teacher
Gave me the confidence I needed to jump into gamification.M.W.
I plan to be more cognizant of how I use gamification strategies in the classroom.J.S., Elementary Teacher
The different gamification strategies like Breakout EDU, and the gamification platforms, like Classcraft covered in the class.J.H., Social Studies Teacher
I really enjoyed learning new gaming techniques to utilize in my classroom.A.B., Language Arts Teacher
|Location||Course Start Date||Registration Deadline||Sem|
|Online||Feb 22, 2020 9:12 AM||Feb 12, 2020 9:12 AM||Spring|