EDU 926 Gamification in Education
Gamification is the use of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification tech tools available for use, and developing gamification systems for classroom use.
Investigates “gamification,” the application of game-like mechanics to other areas of activity, such as classrooms and school. Examines examples of existing applications of gamification, the psychological research of playing games, and presents opportunities for the development of systems for gamifying classrooms.
See what other educators are saying about this course
I loved the course content. The amount of work was on par with what I expected...not too much and not too little. Course readings were lengthy enough to get the information without being too time consuming.M.F., Tech Specialist
Informative and interesting course.J.H., Social Studies Teacher
The most valuable part was doing my own research for each module. It was nice being given the freedom to research what interested me while being guided by the topics of each module.J.S., Elementary Teacher
I plan to be more cognizant of how I use gamification strategies in the classroom.J.S., Elementary Teacher
Gave me the confidence I needed to jump into gamification.M.W.
Showing all the different ways you can gamify a class was the most valuable in my mind. Also, finding additional resources that I can use in my own classroom.A.G., Social Studies Teacher
It was interesting to learn about game mechanics and see how these can be leveraged in the classroom.J.S., Elementary Teacher
This course really opened my eyes and made me think differently about my own classes. I actually have more gaming in my class than what I thought, because my mindset was based on me just playing video games.A.G., Social Studies Teacher
Love the resources and modules that the professor had us complete. The modules opened my eyes to new ways to use gamification in my own classroom and also added new tools to my tool belt that I can use with my students.C.K., Science Teacher
Really enjoyed this course. It provided me with fun and innovative methods and strategies for motivating and engaging the learners to interact with the content I teach in my courses.J.B.
I really enjoyed learning new gaming techniques to utilize in my classroom.A.B., Language Arts Teacher
I will think differently when designing lessons.N.D.
The course was very informative and gave great examples of ways to gamify lessons with technologyT.R., Science Teacher
I plan to gamify my course next year.M.W.
I enjoyed game based design so I enrolled in this - I enjoyed this class as wellM.J.