Explores the use of videogames in the classroom environment. Examines pedagogical theory supporting the use of game-based learning, especially in developing critical thinking and creativity skills. Participants will analyze, use, and build games as part of the class.
[Formerly titled Game Based Learning.]
Participants will examine evidence and resultant theories that support the use of game based learning in K-12 classrooms and compare and contrast the value of educational games, commercial games, and "gamification" for classroom use. Participants will examine commercial games for their value in K-12 education and create lesson plans that directly involve the use of a commercial game in the participant's classroom. Participants will also develop a lesson plan for the creation of a game (not necessarily a video game) by students in the participant's classroom. They will develop a game that relates directly to skills and concepts found in the participant's classroom, subject and grade level.
No previous game-building experience needed.
|Location||Course Start Date||Registration Deadline|
|Online||Oct 21, 2017 9:12 AM||Oct 11, 2017 9:12 AM|